AI Insights · Timothy · July 2022
Top 5 Slime Games on Android in Middle East: Q2 2022
Discover the performance of the top 5 slime games on Android in the Middle East during Q2 2022, including weekly downloads, revenue, and active users trends.
In the second quarter of 2022, slime games on the Android platform showcased varying performance metrics in the Middle East. Here’s a detailed look at the top 5 slime games and their weekly trends in downloads, revenue, and active users.
Super Slime Simulator: DIY Art from Dramaton saw a stable but modest revenue, peaking at $5 in the last week of March and gradually declining to $1 by the end of June. Weekly downloads started strong at 7.7K in late March, reaching a peak of 9.3K in the first week of April, before gradually declining to 3.2K in mid-June and then rising again to 5.1K by the end of June. Active users followed a similar pattern, starting at 27.5K in late March, peaking at 31.5K in early April, and eventually dropping to 20.5K by the end of June.
Slime ASMR Simulator DIY Slime by Jamcoco did not generate any revenue during this period. However, its weekly downloads showed a steady performance, starting at 2.8K in late March and peaking at 4.1K in early May, before stabilizing around 3.7K by the end of June. Active users similarly fluctuated, starting at 9.4K and peaking at 10.6K in mid-April, maintaining around 10.1K by the end of June.
Slime Simulator Time: 3D ASMR from Questzy also reported no revenue during this period. Weekly downloads began at 2.4K in late March and saw a significant rise to 5.2K by the end of June. Active users showed a positive trend, starting at 11.2K in late March and reaching 13.4K by the end of June.
Goo: ASMR Slime Simulator by EXOMIND experienced fluctuating revenue, peaking at $20 in early May and then tapering off to $6 by mid-June. Weekly downloads were initially strong at 1.6K in late March but dropped significantly to zero in May, with a slight recovery to 190 by the end of June. Active users remained relatively high, starting at 34.6K in late March and maintaining around 28K by the end of June.
World of Slime Simulator Games from SOLID APPS INC had sporadic revenue, peaking at $37 in mid-June. Weekly downloads showed a gradual increase, starting at 43 in late March and peaking at 273 in mid-June. Active users followed a growth trend, starting at 92 in late March and reaching a peak of 494 by mid-June.
This data, provided by Sensor Tower, highlights the varying performance trends of these top slime games in the Middle East. For more in-depth insights, visit Sensor Tower.